Showing 37–45 of 58 results

  • Animation & Graphics , Shop

    Motion Design School – 3D Character Design Party

    Explore the classic 3D pipeline for sculpting, retopology, texturing, and character rendering.

    This course covers entire professional character modeling pipeline.
    We will start by sculpting a character using Zbrush which is industry standard since digital sculpting was invented by Pixologic. You will learn common professional techniques to do retopology and uv unwrapping
    to prepare model for texturing and rendering. Next you’ll use Substance Painter to paint …

  • Animation & Graphics , Shop

    Making 2D Cyberpunk Street in Photoshop and Animating It in After Effects

    In this course, Rutger will show you how to create a cyberpunk street scene and finally transform it into a camera movement animation. This course is suitable for beginner concept artists who have difficulty in composition and color use.

    Through this course, you will learn how to merge inspiration and reference to organize the street composition and learn how to adjust …

  • Animation & Graphics , Shop

    FSTORM RENDER Course

    FSTORM RENDER is the most powerful Pure GPU render engine for ArchViz, also capable for massive environment, set extension & some VFX projects.

    The objective of the course is to allow the artist to master the Fstorm Render engine to solve a great amount of situations such as archviz, environment, concept & product VIZ, besides the engine and 3dsmax in the course …

  • Animation & Graphics , Shop

    EFFICIENT TECHNIQUES FOR BUILDING 3D ENVIRONMENTS

    Learn a variety of efficient industry-proven techniques for creating a range of 3D environment styles in this 3-hour workshop by James A.J. Miller, Environment Artist at DreamWorks Animation.

    The workshop begins with a demonstration of a large 3D city environment in a desert setting. This type of scene offers a great opportunity for James to cover the importance of Triplanar materials, …

  • Animation & Graphics , Shop

    Advanced Environment and Keyframe Design_Blender+Photoshop

    In this tutorial, I will teach you the techniques I use for creating environments, keyframes, and illustrations for the entertainment industry – Movies and Games. We will start with basic but very important concepts for Value, Color, Light, and composition that are often overlooked even by professionals. We will continue with my sketching process – value and color. After that, …

  • Animation & Graphics , Shop

    VFX Grace – Volcanic Eruption

    This tutorial mainly focuses on Pyro simulation, and involves various pyro simulations like the volcanic plume, the volcanic bombs, sparse smoke in the air, shockwave smoke, smoke and fire spreading on the terrain, and smoke from rolling rocks, to give you an in-depth understanding of Pyro. Due to the step-by-step nature of Pyro simulations, it’s also suitable for beginners. Besides, …

  • Animation & Graphics , Shop

    Advanced Exterior Visualizations

    There is a moment in the artists’ career when they feel that they are good at the craft but they still would like to achieve more… to create better, more engaging, hyper-realistic visualizations that will be admired by others in the field.

    This feeling is a sign of the willingness to constantly learning and persistent improvement. The inner desire to grow …

  • Animation & Graphics , Shop

    Switching to Blender for Experienced Artists

    In Switching to Blender for Experienced Artists, you’ll be able to take the leap and finally switch to Blender! We’re getting straight to the point, teaching you exactly what you need to make the switch to Blender. We cover everything from learning the UI and navigation to using the modeling tools, shading and texturing, sculpting, retopology and rendering with cycles …

  • Animation & Graphics , Shop

    Motion Design School – 3D Generalist

    Want to create 3D character animations from scratch, but not sure where to start? This course will guide you through the entire classical 3d pipeline from start to finish.

    We will start by modeling a character using traditional modeling techniques and retopology. You will learn how to rig a character from a single joint to custom complex Xpresso systems. As you …