Description
Size: 1.22 GB
$5.00
Learn a variety of efficient industry-proven techniques for creating a range of 3D environment styles in this 3-hour workshop by James A.J. Miller, Environment Artist at DreamWorks Animation.
The workshop begins with a demonstration of a large 3D city environment in a desert setting. This type of scene offers a great opportunity for James to cover the importance of Triplanar materials, take a look at Houdini’s Terrain tools, look at modeling to shot requirements, as well as scattering in Clarisse. This then sets things up perfectly to lead into AOVs in Nuke, where James dives into an explanation about what they are, and how artists can use them to their advantage. He demonstrates how to install Gizmos as well as his best practices for when to use AOVs in Nuke before returning back to a shot and finishing off a composite.
This workshop offers a great opportunity to learn how to create AOVs and even write your own, using Light Path Expressions. The closing chapter looks at how to deal with heavy renders, as well as how to use different projection techniques to help avoid rendering more than you need to in 3D.
Size: 1.22 GB